Board Thread:Season 47 - Heroes vs. Villains II/@comment-34920341-20180612164411/@comment-24553600-20180613165137

Hey CLAIRE I swear I have no ego or horse in this race so don't worry im not ready to go full arch mode lmao, so lets do this triz

Roisin- This is only one that's kind of hard because Roisin was the only person I was never on a tribe with premerge, and then was the merge boot. It's hard because in one sense when I talked her in the early days/after her elimination, I think that was the real Roisin who played in Kariba by the way she talked and used her social game and people underestimating her to get further. However, for a majority of the game we saw this other version who used call outs and mass addings to chats on agendas to get people out, so people may see her or want her as a shield. Where they went wrong- I think Roisin's biggest problem was herself, she became too visible and too aggressive to the point where too many people were turned off.

Jordan- Jordan was a very relatable guy who used his personality to get in close with people. He had a lot of side options that he made throughout the game as a way to advance himself knowing he had protection from the other side. Where they went wrong- I hate to say this because it was so circumstantial, but him going away for that bit really hurt his social game when it was crucial during that merge/double tribal, along with Nick's idol play. His name came up because not a lot people talked to him at the merge, along with Nick, and he became the easy vote out once the target circulated around him.

Evan- Evan comes off as this alpha CP player, but actually uses his social game quite a decent amount to secure numbers, then go all out strategic gameplay. He used the argument of himself being a shield for people as well for people to "use" but in reality it was just for him to get further using the idea of him as a constant target around. Where they went wrong- I think his main problem was, his social game with people not within his alliance was not strong from what I could tell. His other problem was the perception he was giving off that he couldn't hide away from people enough for them not to target him.

Mackie- Mackie used a somewhat similar strategy to myself but his was more designed towards him with his personality, be the cool guy that everyone loves to work with and talk to, and use those options for strategy. Mackie created relationships and options all over the board which is why he was so hard to get rid of. Where they went wrong- I think as the merge unfolded, Mackie's real intentions and threat status became more clear. The four people who voted out Mackie all wanted to work him at some point during the game, but when it showed that he was villain strong or at least gave off the perception of it, and how many relationships he had all across the game, it became his undoing.

Claire- I think you found a good midground between your Tikal and Archetypes game here. The social butterfly who just had conversations with people, and unlike most of us who just were concerned with game bonds, she took it further with her relationships and made actual ones. She became the source of almost all information that ran through the game and it got to a point where almost nothing got past her. Where they went wrong- I think it was a similar situation to Mackie, it was becoming really clear that they had strong relationships all around the game and people were starting to see her as someone who was secretly running the game.

Alexandra- This one's a bit tricky but I think it's just pinpointing an actual constant gameplay. I think she put up the front that she was stupid loyal, but in reality she was only stupid loyal to her very close ally's. She wanted to make big moves if she was given the opportunity to with what she was given. Where they went wrong- It was the perfect plan when Lexi was almost blindsided, but I think why the target was on her personally, was because she just because she just did what she wanted round from round and it was hard to count on her for the endgame future. She got her hand stuck in too many cookie jars and people really couldn't trust her down the road, along with people thinking she was a big threat as well.

Rob- Rob played this game like the mob boss and wanted it to be known that way, if you crossed Rob you went home. He wanted to be in the drivers seat for the merge while trying to come across as unassuming to people. He wanted to make deep bonds with people that he could use down the road if need be as well. Where they went wrong- Similar to Alexandra, Rob's game caught up with him as people saw him as messy and someone who flipped round after round. The target on his back just grew too large once he burned too many people by playing hard.

Lexi- Lexi was loyal to the people loyal to her. She wanted to come off as her Lexi self, the sweet girl who was always there to talk to you, and that's where her game primarily stood. She talked to people all the time throughout the game, and at first I thought she was trying to make strategic bonds with people, but as time passed I realized she was just creating social bonds with people. Where they went wrong- Lexi was a very social player yes, but I think her problem was it wasn't a lot of game talk with a lot of people as well as make deep bonds with a lot of people too. She said herself she's bad at talking game, and people couldn't count on that down the line, along with the perception that fell on Lexi that she would be an auto spot in the final three which made her a threat to people's ending.

Audrey- Audrey was the approachable girl that if you ever needed a number for, she was there. She was never afraid to make a move or stand down to anyone, and played the game her way. She used her gut to make her decisions for a lot of this game, and played to be a villain. Where they went wrong- Audrey's only real problem was that she was too real for this game LOL, like after the Rob boot she let me and Lexi havvee it. She made it clear she wanted me out of the game, and when I was deciding who out of her and Nick would be the bigger threat in the final 3, I thought she had more people rooting for her on the jury. So I guess her main problem was not messaging me that final 5 round until I did when there was less than 2 hours left, because at that point I figured I'd stand more of chance with Nick not only in the final 3 but getting there in the final 4 as well.

Declan- Declan relied heavily on his social game with certain people and how it changed among them. He has a very likable personality and a clear strategic mindset that helped him cruise throughout both of his seasons. His main gameplay this season was to create strong bonds with people he wanted to work with, then eliminate those he did not wish to work with. Where they went wrong- Declan's problem was he just became too big of a threat in comparison to his competition really. I thought he would have been the biggest threat in a final 3 situation, given he was the perfect winner, and he had a lot of friends on the jury as well.