Board Thread:Season Offers/@comment-24046040-20141204063144

Survivor: Waiheke

Waiheke Island, New Zealand

18 Castaways – 3 Tribes

Kawau (Green)

Onetagi (Grey)

Motiti (Blue)

Twists:

Will contain hidden immunity idols.

<p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Influenced by the huge landscapes beautiful landscapes, the location of New Zealand will bring a fantasy theme into this offer. As we’ve seen with seasons past there are many people who are excited to play these Survivor Simulators, but not all of them are great at competition, or lucky enough to be awarded idol clues due to the previously mentioned lack in competition skills or just being in the wrong place at the wrong time. Using an rpg style skill system these type of players will be able to work around it.

<p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">When applying players will be asked to choose a class. The classes give players a boost in some areas while lacking in others. The classes are as follows:

<p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Challenge Beast- +physical +mental -luck

<p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Casanova- +physical +social -mental

<p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Strategist- +social +mental -physical

<p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Schemer: +mental +luck -social

<p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Explosive Personality: +physical +luck -social

<p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Pretty Girl in a Bathing Suit: +social +luck -physical

<p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">These will give the players their base stats. Stats can be raised through experience points given through reward challenge. These stats will have minor effect on challenges and in game luck.

<p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Physical - Get a higher percentage in flash games, or any game that is based on action, coordination, etc.

<p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Mental - advantage in puzzles and quizzes

<p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Social - helps players get an advantage in social based challenges such as touchy subjects, two truths and a lie, fallen comrades, or other

<p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Luck - helps players have more of an advantage when looking for idols, and there is also the chance they won’t get screwed over in a twist <p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The classes players choose won’t affect how they are organized into tribes. Think of the tribes as a party in an rpg. Reward challenges are very important for this season, because the rewards will be a certain class of item that will raise everyone’s skill points in a certain area.
 * <p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- -

<p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Food reward: +Physical

<p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Comfort reward: +Mental

<p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Trips: +Social

<p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Luxury Items: +Luck (Kind of like how Colby was lucky enough to have a Texas flag to use as a tarp)

<p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Once a tribe wins reward their base stats and newly acquired stats are taken into account for the upcoming immunity challenge. For example if a player has +2 in physical they will get a 20% increase in their final flash game score.

<p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">When the immunity challenge is over all players are back to their base stats, so it’s not some kind of a Fiji twist where one tribe will continue to get an advantage over and over again. The class system will affect how players look at their competitors though. For example let’s say there is a player named Joe, and you really want to vote him out because he's not in your alliance and is annoying, but his class is Challenge Beast and you have a feeling a flash game is coming up. It could add a whole new dynamic.

<p dir="ltr" style="line-height:1.5;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">This is the complete revised bid. The Phoniex twist relied too much on having dynamic determined players being voted out, so this is just a pitch for those who love playing these games, but aren’t the best at challenges to take into consideration. <ac_metadata title="s24 Revised - Waiheke"> </ac_metadata>